From the mind of Shigesato Itoi comes one of the most finely-crafted RPGs of the Super NES era - EarthBound. Known as Mother 2 in Japan, this was the Super NES sequel to an off-beat NES RPG that was translated, but never released in North America. EarthBound has a unique style, look, setting, soundtrack, and just about everything else from every other RPG. You play as four kids destined to save the world from an alien threat of total destruction. EarthBound may appear to be kids' stuff on the surface, but its initial appearance belies a complicated and twisted plot, as well as a challenge level greater than most other SNES mainstream RPGs.
There are lots of  different characters, enemies, and backgrounds. You will traverse  cities, deserts, swamps, caves, volcanoes, a neon city, and even more  bizarre places above and beyond. And while the graphics may appear  somewhat flat at first, as you proceed you'll notice little details here  and there that really add a nice touch. A few things in particular I  can think of: When you cross the bridge to Fourside, you'll see the  shadow of the bridge shimmering in the water below. In the dinosaur  world,  your characters are shrunk down in size to make everything else  around you look huge! There are flowing rivers of lava in the volcano.  There's also a wide variety of characters in the different towns and not  just the same palette-swapped "man" and "woman" characters over and  over again. I like how most of the characters have such expressive  faces! I can't really think of any other SNES RPG where you can actually  see the expressions on the faces of the NPCs. (Although, it seems like  most of them are smiling.)   
While there is  some palette-swapping of enemies, most areas have plenty of monsters  that are unique to that area. During battles, instead of background  scenery, you will see the enemies standing against a bunch of vibrating  colors. At first, I was not too fond of this, but the more I got used to  it, the more I liked it. The enemies are drawn very well, but you do  not see your characters while fighting. The spell effects used in battle  are quite dazzling! The only real downside of the graphics that I can  think of is that overall, they appear a bit "static", and the animation  is nothing to speak of. 
SOUND: 9/10
When  you walk through the snowy forest, you'll hear music with sleigh bells.  The pyramid music sounds "Egyptian". Dalaam's theme has an Asian flavor  to it. When you walk into the haunted town of Threed, the music is  really creepy, like something you'd hear in a haunted house. And  "Bluegrass Mall Trolling" has to be one of the best videogame songs,  ever! I also liked the songs that were performed by the Runaway Five,  and the Sky Runner theme. The boss battle music is really good, too.   Sometimes, you can hear weird sound effects in the music, like UFO  noises, or monsters growling. I think the absolute coolest song in the  game is the music heard during one of the final boss fights. It starts  out sounding like something you'd hear on the NES, and then it proceeds  to thrash into heavy metal! The only music that could've used some work  is the normal battle themes. Some of them are good (such as the New-Age  Retro Hippie's theme), but most of them are flat and some are really  annoying. But at least this game uses several different battle themes,  unlike most RPGs that have the same battle music for the whole game.   
The  sound effects in this game are very good, too. I love the effect of  walking up and down stairs! The sound effects for the spells are just as  good as the graphic effects. As long as you aren't expecting a  symphony, the music shouldn't disappoint.  
The  only real problem I have is that the text scrolls too slowly during  battles, and you have to keep pushing one of the buttons to make it  scroll faster. Sometimes, it              can be a little annoying to constantly push buttons during  battles              just to move them along, but on the other hand, it can be  kind of exciting to button-mash during stressful situations. Another  thing they could have done better with was the bicycle. You can get a  bicycle to travel around faster, but once you have another person in  your party, you can no longer use it. You don't even get the bicycle  until the second town, which is also where you get your second party  member, so you'll never really get much of a chance to use it. Overall,  the controls are decent and you won't have a problem with them.  
STORY/ATMOSPHERE: 9/10
Along  his journey, Ness will need to find the three other kids who will help  him defeat Giygas. As if all that didn't sound complex enough as it is,  you will run into many different situations. Giygas's evil is already  beginning to spread, and it is taking over the minds of many people.  Ness's annoying neighbor, Pokey, becomes the main instigator of Giygas's  chaos, and causes quite a bit of trouble for our heroes at every turn.  Pokey definitely evolves from being a timid pest in the beginning, to a  real threat as the game goes on, and he marks himself in history as one  of those RPG villains you really love to hate! (Not unlike FF6's Kefka.)  You will face otherworldly dangers, as well as more down-to-earth  situations, such as bailing a traveling blues band out of their debt.  There's even a part where you go inside Ness's mind.   
Overall,  EarthBound's plot is very well-done, but it does lack in a few areas.  The character development of the main heroes isn't so great. We do learn  a little bit about each character, but they rarely do any talking once  they're in the party together. Other characters were done much better. I  like how many characters you meet, such as Everdred, Pokey, Apple Kid,  Dr. Andonuts, the Runaway Five and Tony, come back later on for other  parts of the story, and turn up in various situations. Not everyone may  find this story to be as interesting as I did, since it is quite  different from the usual RPG. 
The  challenge of the game can vary a bit depending on how many people are  in your party. Things are kind of tough early on when you just have  Ness, but as you gain party members, it becomes a little easier. But  then later on, you lose one of your party members, due to a plot twist,  and you'll realize just how much you miss that member. If you know what  you're doing against most of the bosses, and if your levels are high  enough, you probably won't have too much trouble defeating them. They  are usually susceptible to at least one kind of magic, and you just have  to figure out which one.   
EB  has other challenges besides enemies. You'll be piecing together clues  in order to resolve many of the game's puzzles and situations. You'll  need to find items and use those items in the appropriate situations in  order to progress. These puzzles aren't impossibly mind-boggling, and  even if you do get stuck, you can pay the Hint Man a small fee to get a  clue as to what to do next. Another thing that adds to the challenge is  the limited amount of items you can carry in your inventory. You can't  just stock up with a godly amount of items and use them to heal your way  to victory! You'll have to choose carefully what you take with you.  (Luckily, the hero's sister will store extra items.) EarthBound is also  an extremely long RPG, and possibly the longest RPG on the Super NES.  EarthBound is not overly difficult, and not insanely easy, either. It's  very playable for both RPG experts and newcomers.  
The  battle system in this game is very similar to Dragon Warrior. You fight  the enemies in the same first-person perspective. But the way the  battles run is a little different. First of all, you can see the enemies  while walking around before you fight them. If you meet an enemy  face-to-face, battle will begin. If the enemy sneaks up behind you, it  gets the first attack. If you sneak up on the enemy, you get the first  attack. Sometimes, if your levels are higher than the enemy's, you will  win the battle automatically without having to fight! There's good  balance between the characters' abilities, too. Ness specializes in  healing powers and attack powers. Paula has devastating attack powers,  but no healing magic. Jeff has no magic at all, but he can make  inventions that do lots of damage to the enemies. Poo is similar to  Ness, but only he can use the Starstorm magic. Sometimes, the battles  can be quite amusing. The enemies don't always attack, and sometimes you  get NPCs in your party who may or may not help you fight. It can be  really funny at times! I still laugh whenever I see the battle dialogue  say something like, "Pokey used Ness for a shield" or "the Crazy Robot  ate a bologne sandwich", or "the New-Age Retro Hippie brushed his  teeth."  The battles also feature an innovative "rolldown" HP meter, in  which your hit points gradually roll down as damage is inflicted on  characters. So if a character is dealt a mortal blow, you have a chance  to heal him/her before the meter rolls all the way down to zero.  
This  game probably also has the biggest assortment of items that I've ever  seen, especially healing items. Instead of tonics and potions, you have  normal food, like hamburgers, bread rolls, French fries, pizza, and  stuff like that. You can even have pizza delievered to you! Different  items have different effects. Some restore a few hit points, while  others restore a lot. Other items may cure status ailments or can be  used as weapons in battle.   
The  money system is a bit unusual. When you win battles, the money goes  into a bank account, and you withdraw it by using an ATM. This may seem  somewhat inconvenient, but if you lose a battle, all the money you were  carrying is lost when you restart, but not the money in your account.  So, it's a good safeguard against losing.   
One  thing that can be a little annoying is when Ness gets "homesick". If he  gets homesick, he becomes useless in battle. You'll have to get to a  phone and call home to cure it. This sometimes happens at very  inopportune times (like in the middle of a boss fight!) But other than  those two minor annoyances, I can't think of too many negative things  about this game.  
EarthBound is definitely one of those games that people either seem to love or hate. Those who love it, such as myself, tend to rate it very high, but that score may not necessarily reflect how everyone will feel about this game. If you were expecting another Final Fantasy-style RPG, you may not like this. If you don't like humorous plots, or fighting battles in first-person perspective, than this might not be your cup of tea. But for those of us who enjoy it, EarthBound is an RPG unlike any other. I don't know if I can call it the greatest RPG ever, but it is one of the best!
OVERALL SCORE (not an average): 9.5/10
I've heard amazing things about this game. Thanks for the review, will have to check it out.
ReplyDeleteoh my god you wrote all this?!
ReplyDeletedid u really write all this?
ReplyDeleteI FUCKING LOVED EARTHBOUND XD
ReplyDeleteReally enjoyed your review. Brought back memories from when I played it, made me nostalgic. Thanks man.
very cool review gonna check it out thanks bro
ReplyDeleteI'd like to play it, I've heard loads of good stuff about it
ReplyDeleteur screenshots don't work :(
ReplyDeleteEarthbound :) brings back so many memories!
ReplyDeletehaha, nostalgia!
ReplyDeletesuch a fun old game.
ReplyDeletei love girls!
ReplyDeletelets play poker
ReplyDeleteThat him and his they in his palace burn; Following!
ReplyDelete